Subject: Venus Flytrap. Intro even more relevant today!
This was a fun upgrade:
A1208 V3 8MB FastRAM Expansion - FPU (math coprocessor) on-board : none, RTC (real time clock) on-board : included (RTC chip + battery), Switcher and trapdoor adapter : included
Compact Flash PCMCIA+Software+ CF SanDisk - Compact Flash capacity : 4GB - SanDisk
Great product from AMIGAstore.eu!
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Subject: Enjoy this in-depth and fun podcast interview with Bullfrog legend Alex Trowers. Alex shares some great stories on the development of Dungeon Keeper 2, Syndicate, Magic Carpet and many more classic Bullfrog titles.
Subject: Ecolove (Dune Spice Opera Remix) - DeeJay PonPon
![]() | This was a fun project: A1208 V3 8MB FastRAM Expansion - FPU (math coprocessor) on-board : none, RTC (real time clock) on-board : included (RTC chip + battery), Switcher and trapdoor adapter : included Compact Flash PCMCIA+Software+ CF SanDisk - Compact Flash capacity : 4GB - SanDisk Great products from AMIGAstore.eu! [link] [comments] |
Subject: Hands-On with the PiStorm, the Ultimate Raspberry Pi-Powered Accelerator for Your Commodore Amiga
Subject: Tanx | Amiga -- a tank game from 1991 -- yeah :-)
Subject: Amiga PiStorm -P2 , Roms, Hard drives, and RTG and more
Subject: C coding: struct/pointer/array vs. copy-to-"local"-var performance
hm, for quite a long time i was wondering if this construction...
for (loops) { n = some_pointer->some_member.some_number; }
...would be (noticeably) slower than this construction:
my_n = some_pointer->some_member.some_number;
for (loops) { n = my_n; }
while one would probably assume it's obvious the latter version is faster, someone somewhere suggested it wouldn't make a (noticeable) difference due to compiler optimization.
now I've done a few test runs (pretty much like the pseudo code above), and I think it is indeed faster. results vary strongly, esp. on my 8-core Linux machine, but on the Amiga the latter version of the code is near-consistently about 25% faster than the former. That's certainly well noticeable. I bet there are a hundred things to keep in mind, e.g. loop-size vs. CPU cache, size of struct, location of member, ... I don't know... so I don't trust my results.
what do you think? any experience, opinion?
btw., the reason behind my research is that when creating a program I have a tendency to create e.g. a large struct that holds my program's data, settings, pointers, etc.. I'm wondering if constantly accessing data via such a struct is really bad practice, performance-wise. ;-)
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Subject: AMIBIAN - Amiga emulation environment for Raspberry Pi
A buddy of mine is looking for the manual for HiSoft ("Hispeed"?) Pascal. (not: Maxon Pascal)
Maybe someone has a link or can make a scan or so? :-)
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